Sublimations Library

Every sublimation with its effects. Filter by category or by the socket colors of your item.

233 items
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Influence

Lvl. 1
GBG

3% Critical Hit

Runic MimicRareMythicLegendary
1

Length

Lvl. 1
BRR

2% Damage Inflicted on aligned targets 2 or more cells away from the state bearer

Runic MimicRareMythicLegendary
1

Condemnation

Lvl. 2
GRG

-20 Force of Will. Reduces the next AP loss suffered by 1, 1 time(s). The effect is reapplied every turn

Runic MimicMythic
2

Arcana

Lvl. 1
BRB

If the state bearer does not have any armor at end of turn: 50% of level as Armor

Tainela RiftRareMythicLegendary
1

Strong Hand

Lvl. 1
GRR

Ending a turn adjacent to an enemy applies -5% Armor received to it (1 turn)

Tainela RiftRareMythicLegendary
1

Vital Return

Lvl. 1
GRG

Heal: 10% of HP lost of the caster on killing an enemy (2 activations per turn)

Tainela RiftRareMythic
1

lock Steal

Lvl. 1
GGR

-10% Damage inflicted with a weapon. When inflicting damage on an enemy with a two-handed weapon: Steals 15% of level in Lock (1 turn not stackable)

Tainela RiftRareMythicLegendary
1

Solid Weapon

Lvl. 1
BBB

When inflicting damage on an enemy with a weapon: That enemy reduces their damage on the state bearer by -5 % (1 turn not stackable) The state bearer must have a shield equipped

Sufokia RiftRareMythic
1

Counterattack

Lvl. 1
RGR

When the state bearer suffers direct close-combat damage once per turn of the attacker: The state bearer inflicts light damage on the attacker (10% of level)

Sufokia RiftRareMythicLegendary
1

Nature

Lvl. 1
GRB

2% Heals performed on an ally adjacent to another ally

Sufokia RiftRareMythicLegendary
1

Wakfu Influence

Lvl. 1
RRB

When the state bearer starts their turn with all their WP (or all their QB): 10% Critical Hit (1 turn)

Sufokia RiftRareMythic
1

Reinvigoration

Lvl. 1
GBR

-10% Heals performed. The state bearer is healed by 4 % of heals performed on their allies

Amakna RiftRareMythicLegendary
1

Technical Critical

Lvl. 1
RGB

The first critical hit in the turn inflicts 6% additional damageThe following ones inflict -3% less damage

Amakna RiftRareMythic
1

Precaution

Lvl. 1
RGR

When ending turn with less than 50% HP: Heals: 5 % of missing HP

Amakna RiftRareMythicLegendary
1

Abandon

Lvl. 2
GRB

At the start of the first turn if secondary masteries are <= 0: 1 max WP and 1 Range -10% Armor given and received

Amakna RiftMythic
2

Courage

Lvl. 1
BRB

2% non-critical damage and heals inflicted -2% critical damage and heals inflicted

Frigost RiftRareMythicLegendary
1

Berserk Wakfu

Lvl. 1
BBR

When the state bearer starts their turn with 50% or less of their WP (or their QB): 3% Critical Damage inflicted (1 turn) 100% of level as Armor

Frigost RiftRareMythicLegendary
1

Light Weapons Expert

Lvl. 1
RBR

If no other shield dagger or two-handed weapon is equipped at start of fight: 25% of level in Elemental Mastery 2% of Damage inflicted on a target with Armor

Frigost RiftRareMythicLegendary
1

About-Turn

Lvl. 2
BBG

When the state bearer suffers direct close-combat damage once per turn of the attacker: The state bearer turns toward them.

Frigost RiftMythic
2

Last Heal

Lvl. 1
GRG

Heal 5% of max HP when below 20% max hp (once per fight)

Blackspore DungeonRareMythicLegendary
1

Evasion

Lvl. 1
RBR

At start of fight: 50% of level as Dodge

Blackspore DungeonRareMythicLegendary
1

Intermediate Vision

Lvl. 1
BRB

3% DMG inflicted on targets exactly 3 cells away

Blackspore DungeonRareMythicLegendary
1

Interception

Lvl. 1
RGR

At start of fight: 50% of level as Lock

Dirty Trouffe Estate DungeonRareMythicLegendary
1

Blood Carapace

Lvl. 1
BRB

At start of turn: Converts 10% of current HP into Armor

Dirty Trouffe Estate DungeonRareMythicLegendary
1

Vampiric Madness

Lvl. 1
RGR

-20% Heals received. When the bearer inflicts damage in a diagonal line: Steals 4% of damage inflicted

Dirty Trouffe Estate DungeonRareMythicLegendary
1

Ap Rupture

Lvl. 2
BBB

Recover 1 AP when you cause an enemy to lose Armor (2 activations per turn)

Treechnid DungeonMythic
2

Rocky Envelope

Lvl. 1
RBB

3% Armor given

Treechnid DungeonRareMythicLegendary
1

Recklessness

Lvl. 1
BBG

When the bearer removes all of a target's armor: 3% damage inflicted for the rest of the turn 30% maximum

Treechnid DungeonRareMythicLegendary
1

Added Value

Lvl. 1
BGG

Each time indirect dmg inflicted: -2% Direct dmg +2% Indirect DMG (Max 40%)

Great Zomkin's Compost DungeonRareMythicLegendary
1

Indirect Force of Will

Lvl. 1
GBG

Outside of your turn: 3 FoW. During your turn: -4 FoW

Great Zomkin's Compost DungeonRareMythicLegendary
1

Accumulation

Lvl. 1
GGB

-20% Heals performed. For each turn without performing heals: 5% Heals performed Stackable up to 40%

Great Zomkin's Compost DungeonRareMythicLegendary
1

Solidity

Lvl. 2
RGR

Reduces direct damage received greater than 20% of max HP by 400% of level (once per round)

Lenald Palace DungeonMythic
2

Tenacity

Lvl. 2
GGB

At end of turn if the state bearer has 2 or more AP: 25 Elemental Resistance (1 turn)

Lenald Palace DungeonMythic
2

Escape

Lvl. 1
BBG

At start of fight: 5% Block (1 turn)

Kween's Gawden DungeonRareMythicLegendary
1

Propagation

Lvl. 1
RGG

When you inflict direct dmg. Once per turn: Inflict 10% of level as Light damage on enemies aligned with the target

Kween's Gawden DungeonRareMythicLegendary
1

Flee

Lvl. 2
BGG

1 mp After dodging with loss (1 max per turn)

Kween's Gawden DungeonMythic
2

Destruction

Lvl. 1
GBG

3% Damage from behind -2% frontal and side Damage

Bonta RiftRareMythicLegendary
1

Armor Length

Lvl. 1
RBG

4% Armor given to an aligned ally at a distance

Bonta RiftRareMythicLegendary
1

Flaming Return

Lvl. 1
RRG

Gains 50% of level as Flaming on killing an enemy (1 activation per turn)

Bonta RiftRareMythic
1

Dodge Steal

Lvl. 1
GGB

-10% Damage inflicted with a weapon. When inflicting damage on an enemy with a two-handed weapon: Steals 15% of level in Dodge (1 turn not stackable)

Bonta RiftRareMythicLegendary
1

Last Armor

Lvl. 1
RBR

Receive 5% of max HP as Armor when below 20% max hp (once per fight)

Srambad DungeonRareMythicLegendary
1

Armor Return

Lvl. 2
BRR

Regains 5% of max HP as Armor by killing an enemy (2 activations per turn)

Srambad DungeonMythic
2

Violent Rupture

Lvl. 1
GGR

When you cause an enemy to lose armor: inflict 10% of level as dmg on the target. (2 activations per turn)

Srambad DungeonRareMythic
1

Secondary Freezing

Lvl. 1
GGB

+ 2% Water dmg when casting a fire/air/earth spell. Stacks up to 30%. consumed on next direct Water dmg.

Enurado DungeonRareMythicLegendary
1

Earthbound

Lvl. 1
GGR

4% Earth DMG

Enurado DungeonRareMythicLegendary
1

Secondary Burn

Lvl. 1
RRG

+ 2% Fire dmg when casting a water/air/earth spell. Stacks up to 30%. consumed on next direct Fire dmg.

Enurado DungeonRareMythicLegendary
1

Ventilation

Lvl. 1
RBG

4% Air DMG

Enurado DungeonRareMythicLegendary
1

Freezing

Lvl. 1
BBG

4% Water DMG

Blopera DungeonRareMythicLegendary
1

Secondary Earthbound

Lvl. 1
BBR

+ 2% Earth dmg when casting a fire/air/water spell. Stacks up to 30%. consumed on next direct Earth dmg.

Blopera DungeonRareMythicLegendary
1

Secondary Ventilation

Lvl. 1
RGG

+ 2% Air dmg when casting a fire/water/earth spell. Stacks up to 30%. consumed on next direct Air dmg.

Blopera DungeonRareMythicLegendary
1

Burn

Lvl. 1
RRB

4% Fire DMG

Blopera DungeonRareMythicLegendary
1

Poise

Lvl. 1
BRB

After suffering a loss of 2 MP: 5 Force of Will (3 turns)

Wellspring of Evil DungeonRareMythic
1

Prosperity

Lvl. 1
GRB

3% to characteristic bonuses received. Affects all characteristic bonuses (Masteries Resistances Armor) received in combat and cast by an entity other than the state bearer.The value is always rounded down.

Wellspring of Evil DungeonRareMythicLegendary
1

MP Return

Lvl. 2
BRG

Recovers 1 MP on killing an enemy (2 activations per turn)

Wellspring of Evil DungeonMythic
2

Ruin

Lvl. 1
RRR

5% Indirect Damage

Sandyoptera Mother-Hive DungeonRareMythicLegendary
1

Last Resistance

Lvl. 1
BGB

Receive 20 Resistances when below 20% max hp (once per fight)

Sandyoptera Mother-Hive DungeonRareMythicLegendary
1

Vitality Well

Lvl. 1
GRG

Increases Health Steals performed by 5%

Sandyoptera Mother-Hive DungeonRareMythicLegendary
1

Cyclothymia

Lvl. 1
BGR

Even turns: 10 Force of Will. Odd turns: -10 Force of Will

Womewo's Labowatowy DungeonRareMythic
1

Madness

Lvl. 1
RGR

6% Damage inflicted in a diagonal line

Womewo's Labowatowy DungeonRareMythicLegendary
1

Wakfu Conservation

Lvl. 2
RBB

- 1 WP max. + 1 wp at end of turn if you did not spend any WP during the turn

Womewo's Labowatowy DungeonMythic
2

Theory of Matter

Lvl. 1
BGR

50% Critical Hit -50% Damage and Heals

Mecha Factory DungeonRareMythic
1

Dimensionality

Lvl. 2
RBG

On the state bearer's first turn:1 WP (non-regenerable)

Mecha Factory DungeonMythic
2

Ambush

Lvl. 1
BBR

2% Damage Inflicted on targets in close combat

Mecha Factory DungeonRareMythicLegendary
1

Determination

Lvl. 2
GGR

- 15% indirect Damage received

Ow El DungeonMythic
2

Slow Influence

Lvl. 1
RGG

1% Critical Hits per turn (max 30)

Ow El DungeonRareMythicLegendary
1

Focalization

Lvl. 2
GRR

-15% Damage inflicted. At start of turn: 25% Damage inflicted if a single enemy was hit the previous turn

Ow El DungeonMythic
2

Altruism

Lvl. 1
BGR

2% Heals performed on an aligned ally at a distance

Moon RiftRareMythicLegendary
1

Poisoned Weapon

Lvl. 1
BBG

-20 Damage inflicted with a Weapon. When inflicting damage on an enemy with a two-handed weapon: Incurable (level: AP cost of the weapon) on the enemy and state bearer

Moon RiftRareMythicLegendary
1

Mania

Lvl. 1
BRG

Melee damage removes 50% of level in Armor from the target -3% Armor received

Moon RiftRareMythicLegendary
1

Social Relations

Lvl. 1
BGB

2% Damage from behind on even turns. 2% frontal Damage on odd turns

Moon RiftRareMythicLegendary
1

Clamor

Lvl. 2
GBR

-20 Force of Will. Reduces the next MP loss suffered by 1, 1 time(s). The effect is reapplied every turn

Crocodyl DungeonMythic
2

Berserk Lock

Lvl. 1
BBB

When HP are at less than 50%: 50% of level as Lock

Crocodyl DungeonRareMythicLegendary
1

Vivacity

Lvl. 1
RBB

1 AP -150 Elemental Resistance

Crocodyl DungeonRareMythic
1

Endurance

Lvl. 1
GRB

- 5% to characterstic penalties received. Affects all characterstic penalties (Masteries, Resitances, Armor, Critical Hits, etc.) received in combat and cast by an entity other than the state bearer. The value is always rounded down.

Kannivore DungeonRareMythicLegendary
1

Berserk Dodge

Lvl. 1
BBG

When HP are at less than 50%: 50% of level as Dodge

Kannivore DungeonRareMythicLegendary
1

Devastation

Lvl. 1
BBB

1 WP -30 Force of Will

Kannivore DungeonRareMythicLegendary
1

Blocking Expert

Lvl. 2
GBB

-50 Elemental Resistance, -15% Damage received during a Block

Kanniball DungeonMythic
2

Distance Barrier

Lvl. 1
GGR

Reduces Ranged Damage suffered by 50% of level 2 times per turn

Kanniball DungeonRareMythicLegendary
1

Visibility

Lvl. 1
BGG

1 Range -300 Lock -300 Dodge

Kanniball DungeonRareMythic
1

Wall

Lvl. 1
RBG

At start of fight 150% of level as Armor

Tropickle DungeonRareMythicLegendary
1

Melee Barrier

Lvl. 1
GGB

Reduces Melee Damage suffered by 50% of level 2 times per turn

Tropickle DungeonRareMythicLegendary
1

Swiftness

Lvl. 1
GRR

1 MP -20% Damage inflicted

Tropickle DungeonRareMythic
1

Slow Escape

Lvl. 2
RRG

3% Blocks per turn (max 40)

1 Steles - Forbidden City DungeonMythic
2

Topology

Lvl. 1
BGB

At the start of combat :Any Dodge by the state bearer is converted into Armor, at a rate 1 to 1.Converted Dodge is lost.

2 Steles - Forbidden City DungeonRareMythicLegendary
1

Cyclical Ruin

Lvl. 2
RRR

20% indirect Damage in even rounds

3 Steles - Forbidden City DungeonMythic
2

Frenzy

Lvl. 2
RGB

-20% Damage inflicted. At start of turn:10% Damage inflicted per enemy hit in the previous turn.

1 Agua Stele - Any lvl 200 Zinith DungeonMythic
2

Berserk Block

Lvl. 1
BGB

When HP are at less than 50%: 5% Block

Badgerox's Lair DungeonRareMythicLegendary
1

Stupefaction

Lvl. 1
GBG

At start of fight: 5% Critical Hit (1 turn) of 5% level as Critical Mastery (1 turn)

Badgerox's Lair DungeonRareMythicLegendary
1

Fury

Lvl. 2
RGB

-15% Damage inflicted. At start of turn: 5% Damage inflicted per entity hit in the previous turn.

Badgerox's Lair DungeonMythic
2

Integrity

Lvl. 1
BBR

When healing an ally, if the ally has less than 15% HP: Heal Ally: 7% of HP max of the target enemy

2 Steles Aguabrial - Badgerox's Lair DungeonRareMythic
1

Resolute

Lvl. 1
RBR

After suffering a loss of 3 AP: 10 Force of Will (3 turns)

Or'Hodruin DungeonRareMythicLegendary
1

Save

Lvl. 2
BRR

At end of turn: Unused AP are carried over to the next turn Max 1 AP

Or'Hodruin DungeonMythic
2

Devastate

Lvl. 1
GGG

At start of fight: All Masteries: 5% of level. All Resistances: 3

Or'Hodruin DungeonRareMythicLegendary
1

Lone Wolf

Lvl. 1
RBG

If there are no allies 1 to 4 cells from the bearer: 2% Damage Inflicted

2 Steles Aguabrial - Or'Hodruin DungeonRareMythicLegendary
1

Lightness

Lvl. 1
BRB

After suffering a loss of 3 MP: 10 Force of Will (3 turns)

Dreggons' Sanctuary DungeonRareMythicLegendary
1

Moon Scales

Lvl. 1
GBR

3% Armor received

Dreggons' Sanctuary DungeonRareMythicLegendary
1

Spines

Lvl. 1
BBR

Performing a Block gives Preparation (+1 Lvl.)

Dreggons' Sanctuary DungeonRareMythicLegendary
1

Secret of Life

Lvl. 2
GBB

At start of fight: Reduces Healing Mastery to 0. 10% Heals performed

2 Steles Aguabrial - Dreggons' Sanctuary DungeonMythic
2

Critical Hit Expert

Lvl. 1
BGG

At end of turn if a critical hit was performed: Heal: 2% of HP lost of the caster

Iced-Over Crest DungeonRareMythicLegendary
1

AP Return

Lvl. 2
BRG

Recovers 1 AP on killing an enemy (2 activations per turn)

Iced-Over Crest DungeonMythic
2

Carnage

Lvl. 1
RRG

When HP are above 90%: 15% of level in Elemental Mastery

Iced-Over Crest DungeonRareMythicLegendary
1

Tolerance

Lvl. 1
RBB

At end of turn: 50% of unused MP are carried over to the next turn Max 1 MP

2 Steles Aguabrial - Iced-Over Crest DungeonRareMythic
1

Berserk Critical

Lvl. 1
RGG

When HP are at less than 50%: 5% Critical Hit

Pandala Tomb DungeonRareMythicLegendary
1

Healing

Lvl. 1
RRB

5% health points (bonus on HP modifier)

Pandala Tomb DungeonRareMythicLegendary
1

Distant Ambush

Lvl. 1
RRB

4% Damage Inflicted on targets 2 cells away (1 cell between the state bearer and the target)

Pandala Tomb DungeonRareMythicLegendary
1

Secondary Devastation

Lvl. 2
GGG

At start of fight: 3% Critical Hit 3% Block 3 Force of Will

Blightopard Canyon DungeonMythic
2

Obstinacy

Lvl. 1
RBR

After suffering a loss of 2 AP: 5 Force of Will (3 turns)

Blightopard Canyon DungeonRareMythic
1

Persistence

Lvl. 2
RGR

At end of turn if the state bearer has 6 or more AP:60 Elemental Resistance (2 turns)

Blightopard Canyon DungeonMythic
2

Allocentrism

Lvl. 1
GGG

If the bearer has no Armor: 5% Armor given

Tundrazor DungeonRareMythicLegendary
1

Critical Shield

Lvl. 1
BGR

5 Critical Resistance

Tundrazor DungeonRareMythicLegendary
1

Constant Evasion

Lvl. 1
GGR

3% Block

Tundrazor DungeonRareMythicLegendary
1

Scrupulosity

Lvl. 1
RGR

2% DMG inflicted on targets 5 cells or further away

Crabstacean DungeonRareMythicLegendary
1

Art of Concealment

Lvl. 1
BBB

-6% Damage received when the bearer is not in line of sight 3% Damage received when the bearer is in line of sight

Crabstacean DungeonRareMythicLegendary
1

Vital Influence

Lvl. 1
GRG

When HP are above 90%: 4% Critical Hit

Crabstacean DungeonRareMythicLegendary
1

Bashell

Lvl. 1
RGB

6% Damage inflicted on a target with armor

Sunsloth DungeonRareMythicLegendary
1

Profit

Lvl. 2
BBG

Regains 1 AP by removing 1 AP or MP from an enemy (1 max per turn)

Sunsloth DungeonMythic
2

Blood Stains

Lvl. 1
RGR

For each penalty or loss applied to an enemy: Blood strains +2 lvls (Blood stains: 2% dmg received by the caster. max 40%)

Sunsloth DungeonRareMythicLegendary
1

Conservation

Lvl. 1
BGB

When HP are above 90%: 10% Block

Vandalophrenic DungeonRareMythicLegendary
1

Direct Force of Will

Lvl. 1
BGB

Outside of your turn: -4 FoW. During your turn: 3 FoW

Vandalophrenic DungeonRareMythicLegendary
1

Paradoxical Influence

Lvl. 1
GRB

If a non-critical hit is performed with an elemental spell: 5% Critical Hit on the following turn

Vandalophrenic DungeonRareMythicLegendary
1

Light Strength

Lvl. 1
GGR

As long as the bearer has no Armor: 3% Damage inflicted

Plantiguard DungeonRareMythicLegendary
1

Critical Scale

Lvl. 1
GBG

Each time a non-critical spell is case: 2% Critical Hit. Bonus is lost on next critical spell

Plantiguard DungeonRareMythicLegendary
1

Interposition

Lvl. 2
BRR

After locking an enemy: 50% of level as Armor

Plantiguard DungeonMythic
2

Vital Agility

Lvl. 2
GBR

At start of turn if HP are above 90%: 1 MP

Pingwin DungeonMythic
2

Reprisal

Lvl. 1
RRG

When you suffer ranged direct dmg: 6% extra DMG inflicted on the attacked. 1 turn Non stackable

Pingwin DungeonRareMythicLegendary
1

Embellishement

Lvl. 1
RBR

At end of turn, per enemy in close combat: 1% DMG inflicted for the following turn.

Pingwin DungeonRareMythicLegendary
1

Rear Shield

Lvl. 1
RGG

5 Rear Resistance

Scramshell DungeonRareMythicLegendary
1

Critical Consolation

Lvl. 1
BGB

Each time a non-critical spell is cast: +6% Critical DMG (Stackable up to 40%). Bonus is lost on next critical spell

Scramshell DungeonRareMythicLegendary
1

Vital Strength

Lvl. 2
RGB

At start of turn if HP are above 90%: [X] AP

Scramshell DungeonMythic
2

Offensive Block

Lvl. 1
RRG

When performing a block on a direct enemy attack: 2% damage inflicted (1 turn) -10% Block

Osamosa RiftRareMythic
1

Tactical Critical

Lvl. 1
RGG

3% critical damage inflicted if the target has > 50% HP -3% critical damage inflicted if the target has <= 50% HP

Osamosa RiftRareMythicLegendary
1

Neutrality

Lvl. 1
BGR

At the start of the first turn if secondary masteries are <= 0: 8% damage inflicted

Osamosa RiftRareMythicLegendary
1

Pretension

Lvl. 1
GBG

At the start of the first turn if secondary masteries are <= 0: 5% Block

Osamosa RiftRareMythicLegendary
1

Last Breath

Lvl. 1
GBR

When the bearer starts their turn below 20% HP: 3% Damage inflicted (1 turn) 50% of level as armor

Mount Zinit Ultimate RiftRareMythicLegendary
1

Firm Foot

Lvl. 1
BRR

Ending a turn adjacent to an enemy applies -5% Heals performed to it (1 turn)

Mount Zinit Ultimate RiftRareMythicLegendary
1

Sensitivity

Lvl. 1
RGB

If there are two or more allies 1 to 4 cells from the bearer: 2% Damage Inflicted

Mount Zinit Ultimate RiftRareMythicLegendary
1

Raw Power

Lvl. 1
GGG

At start of fight: -1 max WP. For each WP spent during the turn: 2% damage inflicted (1 turn) (max 30)

Mount Zinit Ultimate RiftRareMythicLegendary
1

Ambition

Lvl. 1
GBR

At the start of the first turn if secondary masteries are <= 0: 5% Critical Hit

Shustuft Crust RiftRareMythicLegendary
1

Brawling

Lvl. 1
RGB

-1 Range +50% of level as Lock and Dodge

Shustuft Crust RiftRareMythic
1

Critical Preparation

Lvl. 1
RGG

Each time a critical hit is performed (5 activations per turn): Preparation (+2 Lvl.)

Shustuft Crust RiftRareMythicLegendary
1

Locking

Lvl. 1
GRG

4% Damage inflicted on targets without line of sight 3 or more cells away from the state bearer

Shustuft Crust RiftRareMythicLegendary
1

Delay

Lvl. 1
GRB

At start of turn if no WP were used during the previous turn: 4% Damage inflicted 4% Heals performed

Shustuft Crust Ultimate RiftRareMythicLegendary
1

Carapace

Lvl. 1
RBB

-2 max AP 75 Elemental Resistance

Shustuft Crust Ultimate RiftRareMythic
1

Heavy Armor

Lvl. 1
RGB

-1 max MP 5% Damage inflicted

Shustuft Crust Ultimate RiftRareMythic
1

Featherweight

Lvl. 1
RRR

At the start of combat per MP above 4: 2% Damage inflicted (maximum 24)

Shustuft Crust Ultimate RiftRareMythicLegendary
1

Critical Save

Lvl. 2
BRB

At end of turn: Unused AP is carried over to the next turn as Critical Hit: 10% Critical Hit por AP (max 1 AP)

Heart of Nox's ClockMythic
2

Surge

Lvl. 1
GRG

If the bearer uses a spell to move: Preparation + 5 lvl (5% damage inflicted on next damage)

Heart of Nox's ClockRareMythicLegendary
1

Judgment

Lvl. 1
RRB

When inflicting single-target damage on an enemy: 3 extra damage infliced on this target on the next turn

Heart of Nox's ClockRareMythicLegendary
1

Diagnosis

Lvl. 1
GBG

When single-target healing an ally: 2 extra heals performed on this target on the next turn

Heart of Nox's ClockRareMythicLegendary
1

Secondary Embellishment

Lvl. 1
BRB

At end of turn, if an enemy is adjacent: 2% of damage inflicted for the following turn

NoxRareMythicLegendary
1

Abnegation

Epic

At the start of combat, if the highest Elemental Mastery is greater than the Healing Mastery: -15% damage inflicted 30% heals performed

Adventure Stone

Anatomy

Epic

At the start of combat, if the highest Elemental Mastery is greater than Rear Mastery: -20% damage inflicted 40% damage inflicted from behind

Ultimate Stone

Brutality

Epic

At the start of combat, if the bearer has exactly 0 Range: +20% damage inflicted in melee and area of effect simultaneously

Adventure Stone

Chaos

Epic

At the start of combat, Elemental Masteries are set to 0. 20% damage inflicted and heals performed

Balance Stone

Colossal

Epic

At the start of combat, if the bearer has more Block than Critical Hit: The Block is converted into Critical Hit

Companionship Stone

Controlling Space

Epic

At the start of combat, if the state bearer has exactly 1 Range: 15% damage inflicted and heals performed on targets that are 2, 3, or 4 cells away from the caster

Vandalphrenic Meat

Controlling Space II

Epic

At the start of combat, if the state bearer has at least 3 Range: 30% indirect damage inflicted

Adventure Stone

Elemental Concentration

Epic

At the start of combat: 20% damage inflicted and heals performed -30% elemental mastery in the 3 weakest elements

Ultimate Stone

Elementalism

Epic

At the start of combat, if the state bearer has 3 equal Elemental Masteries: 20% damage inflicted and heals performed

Ultimate Stone

Engagement

Epic

At the start of combat, if the state bearer has 0 Healing Mastery or less: 30% heals performed

Adventure Stone

Herculean Strength

Epic

At the start of combat, if the state bearer has an odd number of AP: 250% of level as Lock and Dodge

Speed Stone

Inflexibility

Epic

At the start of combat, if the state bearer has 10 AP or less: 15% damage inflicted 10 Force of Will (if the character is at level 100 or greater)

Balance Stone

Inflexibility II

Epic

At the start of combat, if Secondary Masteries are less than or equal to 0: +20% damage inflicted and heals performed

Companionship Stone

Iron Will

Epic

At the start of combat, if the state bearer has 3 range or less: 20 Force of Will

Balance Stone

Measure

Epic

At the start of combat, if the state bearer has 40% Block or greater: 10% Critical Hit 10% damage inflicted on critical hit

Balance Stone

Measure II

Epic

At the start of combat, if the state bearer has 50% Critical Hits or more: 20 Block 10 Force of Will

Companionship Stone

Measure III

Epic

At the start of combat, if the state bearer has 50% Critical Hits or less: 20% damage inflicted on critical hit

Speed Stone

Outrage

Epic

At the start of combat, if the state bearer has less that 100% of their level as Dodge: 15% damage inflicted as Berserk 100% of level as Lock

Sunsloth Meat

Outrage II

Epic

At the start of combat, if the state bearer has 4 Range or greater: 15% damage inflicter as Berserk and Ranged simultaneously 1 Range

Crabstacean Meat

Pillar

Epic

At the start of combat, if the state bearer has 50% Block or greater: Bonus to HP modifier +30% -50% Armor Received

Tundrazor Meat

Pillar II

Epic

At the start of combat, if the state bearer has 50% Block or more: -30% HP +30% in Armor given

Adventure Stone

Robust Health

Epic

At the start of combat, for the state bearer: -30% HP (penalty to the HP modifier) 30% Heals and Armor from fighters received

Companionship Stone

Steadfast

Epic

At the start of combat, if the state bearer has 10% Critical Hit or less: 20% damage inflicted 50 Critical Resistance

Balance Stone

Steadfast II

Epic

At the start of combat, if the state bearer has 10% Critical Hit or less: 40% indirect damage

Speed Stone

Surgical Precision

Epic

At the start of combat, if the state bearer has 1 Range or less: 20% heals performed 15% Armor Given and Received

Companionship Stone

Unraveling

Epic

At the start of combat, if the state bearer has at least 40% Critical Hit converts 100% of Critical Mastery to Elemental Mastery

Balance Stone

Wakfu Pact

Epic

At the start of combat, if the state bearer has 8 WP or greater: 10 Force of Will 15% Block

Balance Stone

Wield type: Dagger

Epic

At the start of combat, if the state bearer has a Dagger equipped: 25% damage inflicted on targets hit from the front 15% from the side -30% from behind

Companionship Stone

Wield type: Shield

Epic

At the start of combat, if the bearer has a Shield equipped: 1 max MP Positive Range is set at 0

Adventure Stone

Positioning Knowledge

Epic

50 Elemental Resistance -200 Rear Resistance for the bearer at the start of combat.

Ultimate Stone

Wield type: Two-handed

Epic

At the start of combat, if the state bearer has a Two-Handed Weapon equipped ( maximum 12 AP before the sublimation effect): -2 max MP 2 max AP

Companionship Stone

Alternation

Relic

If the bearer has only used one element to cause damage during their turn: they gain +20% Damage Inflicted and Heals performed in their other elements

Adventure Stone

Alternation II

Relic

If the bearer inflicts damage in an element: they gain +15% Damage Inflicted and Heals performedy in the other elements for the next spell. Only the first line of damage caused by the spell is taken into account.

Balance Stone

Ancestral Energy

Relic

At start of turn, with 6 WP or greater: Ancestral Energy Bonus (Max. level: 3): 4% Damage inflicted 15 Elemental Resistance The state is lost if the character starts their turn with less than 6 WP

Plantiguard Meat

Arrogance

Relic

Steals 25% of melee damage inflicted -100 Elemental Resistance

Adventure Stone

Assimilation

Relic

-50 Elemental Resistance If the state bearer takes damage from an enemy: 100 Resistance in the damage element (1 turn)

Adventure Stone

Beyond the Barrier

Relic

If the spell costs 4 AP or more: 15% critical damage. If the spell costs 1 WP or more: 15% critical damage

Companionship Stone

Brazier

Relic

10% damage inflicted when the bearer meets certain conditions (these change each turn). Turn 1: The bearer is in melee or the spell is single-target Turn 2: The bearer is at a distance or the spell is single-target Turn 3: The bearer is at a distance or the spell is area-of-effect Turn 4: The bearer is in melee or the spell is area-of-effect

Adventure Stone

Breeze

Relic

25% to area-of-effect spell damage on the spell's direct target -25% to area-of-effect spell damage on other targets

Speed Stone

Calibration

Relic

If the bearer inflicted melee damage on an enemy during their turn: 25% Ranged Damage Inflicted for the following turn

Adventure Stone

Calibration II

Relic

If the bearer inflicted melee damage on an enemy during their turn: 10% Ranged Damage Inflicted for the following turn Once per turn, stackable up to 5 times

Companionship Stone

Contact

Relic

At end of turn, per adjacent enemy: 5% of max HP as Armor

Speed Stone

Directives

Relic

15% damage inflicted by area-of-effect spells on targets in line with the state bearer

Speed Stone

Distribution

Relic

When the bearer heals an ally, 25% of healing is converted into Armor and 25% is lost

Companionship Stone

Ebullience

Relic

If the bearer moves themself using a spell: 1 AP (max 2 per turn)

Balance Stone

Excess

Relic

-10% Damage inflicted Every 10 spells cast, the state bearer gains 100% Damage inflicted for the next spell Spells cast must cost at least 1 AP Once the state is at level 10, the next spell gets the damage bonus

Speed Stone

Excess II

Relic

-10% Damage inflicted Every 5 spells cast, the state bearer gains 50% Damage inflicted for the next spell Spells cast must cost at least 1 AP Once the state is at level 5, the next spell gets the damage bonus

Speed Stone

Face-to-Face

Relic

At end of turn, if the bearer is facing an adjacent enemy: 10% of max HP as Armor

Ultimate Stone

Farsighted

Relic

30% damage inflicted on targets 7 or more cells away otherwise -15%

Companionship Stone

Flame Aura

Relic

Flaming (+15 Lvls.) (stackable) for the state bearer, for each damage spell received in melee. 100% of level as Flaming at start of turn if no enemies are adjacent.

Companionship Stone

Guard Up

Relic

-30% damage received during their own turn.

Ultimate Stone

Gusto

Relic

If the bearer moves themself using a spell: 1 MP (max 2 per turn)

Ultimate Stone

Heartbreaking Blood

Relic

In an uneven round: The bearer inflicts 25% more damage, and suffers 15% of the damage they inflict

Speed Stone

Involuntary Heaviness

Relic

If the bearer is moved outside of their turn: applies Stabilized at the end of their next turn

Speed Stone

Last Moment

Relic

If the spell costs 1 WP or more: 5% damage per current WP on the bearer (max. 6)

Speed Stone

Light Weapon

Relic

Damage caused by the bearer's weapon is reduced by 20% and applies a poison (Light Weapon) for three turns (second hand excluded) based on the number of AP used by the weapon.

Companionship Stone

Longevity

Relic

When suffering damage from the front and in melee, once per round: 10% of missing HP as Armor 40% Armor given (1 turn)

Scramshell Meat

Lunatic

Relic

Odd turns, at start of turn: 25% Damage inflicted -25% Heals performed and Armor given Even turns, at start of turn: 25% Heals performed and Armor given -25% Damage inflicted

Balance Stone

Lunatic II

Relic

After inflicting damage on an enemy: -30% damage inflicted and 30% heals performed and Armor given for the following turn. After healing or giving armor to an ally: 30% damage inflicted and -30% heals performed and armor given for the following turn.

Companionship Stone

Modularity

Relic

After taking damage: 50 Elemental Resistance in this element (1 turn), not stackable A new element replaces the previous one

Speed Stone

Natural Poise

Relic

50 Elemental Resistance if the bearer has no Armor otherwise -100 Elemental Resistance

Adventure Stone

Peaceful

Relic

For each movement, per MP used: +3% Block (max. 18) (1 turn) If the state bearer performs a Block when it's not their turn: The bonus is transformed into Critical Hits on the next turn

Thirster Scalp

Rebirth

Relic

-50 Elemental Resistance Once per turn, when falling below 50% HP: 1 MP 15% Damage inflicted 50 Elemental Resistance

Pingwin Meat

Robust

Relic

100% of level in Barrier against long-range damage (permanent)

Speed Stone

Sentinel

Relic

At start of turn: 3 Range 15% ranged damage 15% Heals performed The bonus is lost the first time the character moves (MP) or at end of turn

Ultimate Stone

Single Shared Armor

Relic

30% of Armor given to allies who do not have Armor -50% Armor to allies who already have Armor

Balance Stone

Single Shared Armor II

Relic

40% Armor given on the first Armor placed on this turn -50% Armor given on all others

Balance Stone

Smashell

Relic

The first spell that inflicts damage this turn removes 30% Armor from the target

Adventure Stone

Sparkle

Relic

At start of turn, if the bearer has no Armor: 20% Damage inflicted (1 turn) Otherwise: -10% Damage inflicted (1 turn)

Ultimate Stone

Stasification

Relic

The state bearer increases their damage inflicted by 2% per turn (permanent) (max 20)

Companionship Stone

Time Control

Relic

Every 3 spells cast Critical Hit is set to 100

Ultimate Stone

Trust

Relic

30% Block if the bearer did not receive healing in the previous turn.

Ultimate Stone

Vehemence

Relic

Each turn steals 50% of damage inflicted by the first spell that inflicts damage -50% Armor received

Ultimate Stone

Yeah

Relic

Even Turn: After using a WP-based spell, the state bearer regains 2 AP (max of 1/turn). Odd Turn: After using a WP-based spell, the state bearer loses 2 AP (max 1/turn).

Ultimate Stone

Wakfu Seal

Relic

The state bearer increases their heals performed by 2% per turn (Permanent, max 20%)

Speed Stone

Punishment

Relic

At start of turn if there are at least 2 enemies in melee: +1MP +1AP

Balance Stone

Absolution

Relic

At start of turn if there are at least 2 allies in melee: +1MP +1AP

Adventure Stone

Single Block

Relic

When performing a Block: -30% extra damage recieved -100% block

Companionship Stone

Critical Secret

Epic

At the start of combat, if Critical Mastery is less than or equal to 0: 30% critical hit

Ultimate Stone

Crimson Fury

Lvl. 1
BRR

At start of turn, if the state bearer suffered direct damage from an enemy at range on the previous turn: 4% Damage inflicted in melee (1 turn)

IgnemikhalRareMythicLegendary
1

Crimson Influence

Lvl. 1
GBB

At start of combat, if Critical Hits are <= 20: 5% Critical Hit

IgnemikhalRareMythicLegendary
1

Crimson Strength

Lvl. 1
GRG

While the bearer has Armor: 2% Damage inflicted

IgnemikhalRareMythicLegendary
1

Fire and Flame

Lvl. 2
BGR

When the state bearer suffers direct damage in melee: 1 MP (1 activations per turn)

IgnemikhalMythic
2

How the Sublimations Library Works

The Sublimations page lists every sublimation in Wakfu with its effect, its socket colors, its rarities and where it drops. Regular sublimations have a pattern of 3 socket colors (red, green, blue): to apply one, your item needs those colors in that order on three consecutive sockets (1-2-3 or 2-3-4), and a white socket counts as any color. Set the four sockets of your item in "Filter by Slots" to see only the sublimations that fit. Most sublimations exist as Rare (I), Mythic (II) and Legendary (III) scrolls, worth 1, 2 and 3 levels; the same sublimation on several items adds up its levels to its maximum, and the level slider on each card shows the effect at every level. Epic and Relic sublimations have no color pattern: they go on your Epic or Relic item, one of each at a time. Search works on names and effects, and the categories (Offensive, Defensive, Support, Stats Increase, Utility, Epic, Relic) narrow the list. The data comes from the official game files and is updated every month.